How active is your community?
I'm managing the technical aspects of a growing private community. I have noticed that the vast majority of my users are not very participatory. We have a core group of about 80-150 active users (posters/commenters/journals/etc), and 400-900 lurkers on any given day. Due to various email invites, our user base is now over 10k users. My site is invitation only, and there are no anonymous users. Thus, I can definitely identify all of my users.
My questions for the slashcode community are these:
FYI, my calculations for these figures come from the accesslog as:
select count(distinct uid), dayofyear(ts) as day from accesslog group by day;
For sites that allow anonymous users, the following would return (kinda) similar results:
select count(distinct host_addr), dayofyear(ts) as day from accesslog group by day;
My questions for the slashcode community are these:
- How many unique users does your slashsite get in a day as compared with the total number of users that you have?
- Is it typical to have only 6% of your user base active and less than 1% of them regularly interactive?
FYI, my calculations for these figures come from the accesslog as:
select count(distinct uid), dayofyear(ts) as day from accesslog group by day;
For sites that allow anonymous users, the following would return (kinda) similar results:
select count(distinct host_addr), dayofyear(ts) as day from accesslog group by day;
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very small percentage of 'active' users (Score:1)
typical users (Score:2)
I think you can even deduce that it's typical on larger sites like slashdot. I recall reading posts from the OSDN guys saying that the majority of their traffic is from anon accounts, and that only a small minority of the real accounts post.
lottadot [lottadot.com]
tragic, but yes, a small percentage (Score:2)
Total Page views are about 60,000
Total unique IPIDs are 10,000
But UIDs are only 1,000 (thus 10% of reade
Managing the catch-22 (Score:1)
Let's face it; there will always be a greater number of lurkers than contributors. The key seems to be finding topics that strike a chord with people and fostering an open environment. I guess the other part is to not worry too much about user contributions (unless you're relying on ad $$ or something). Eventually, some of those lurkers will convert and join in.
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Kill-HUP.com [kill-hup.com], proudly running Slash since 1/28/2002.
Re:Managing the catch-22 (Score:1)
I still log in, mainly to see my friend/foe bonuses applied as well as my display preferences, but I can easily see people deciding it's not worth the trouble to log in, because they never post anyway.
Re:Managing the catch-22 (Score:1)
What also may be at play, along your lines of thinking, is that lurkers may feel the story item doesn't warrant a comment. Either it's not a "hot-topic" issue or there just may not be much intelligent discussion to add to the initial posting. I can't speak for other sites, but I can see how the majority of items I post may not exactly spur discussion.
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Kill-HUP.com [kill-hup.com], proudly running Slash since 1/28/2002.